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ADDITIONAL PHYSICAL DAMAGE REDUCTION (14)
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AILMENT THRESHOLD (3)
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ALL ATTRIBUTES (31)
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ALL ATTRIBUTES PER SOCKET FILLED (12)
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ALL ELEMENTAL RESISTANCES (83)
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ALL ELEMENTAL RESISTANCES PER SOCKET FILLED (4)
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ALL MAXIMUM ELEMENTAL RESISTANCES (25)
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ARMOUR (286)
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CHANCE FOR FLASKS YOU USE TO NOT CONSUME CHARGES (10)
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CHANCE TO BE INFLICTED WITH BLEEDING WHEN HIT (10)
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CHANCE TO GAIN A POWER CHARGE ON CRITICAL HIT (3)
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CHANCE TO GAIN A POWER CHARGE ON HIT (20)
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CHANCE TO INFLICT BLEEDING ON HIT (11)
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CHAOS RESISTANCE (293)
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CHAOS RESISTANCE PER SOCKET FILLED (3)
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COLD AND CHAOS RESISTANCES (5)
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COLD DAMAGE TO ATTACKS (8)
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COLD RESISTANCE (1033)
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COLD RISISTANCE (1)
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CURRENT ENERGY SHIELD (1)
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DEXTERITY (283)
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DEXTERITY AND INTELLIGENCE (1)
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ELEMENTAL DAMAGE (1)
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EVASION RATING (666)
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EVASION RATINGT (1)
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FASTER (18)
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FASTER START OF ENERGY SHIELD RECHARGE (91)
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FASTER START OF ENERGY SHIELD RECHARGE TZ (1)
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FASTER START OF ENERGY SHIELD RECHARGET (4)
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FASTER START OF ENERGY SHIELD RECHARGETS (1)
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FIRE AND CHAOS RESISTANCES (7)
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FIRE RESISTANCE (1044)
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INCREASED ARMOUR (205)
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INCREASED ARMOUR AND ENERCY SHIELD (4)
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INCREASED ARMOUR AND ENERGY SHIELD (176)
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INCREASED ARMOUR AND ENERGY SHIELDT (2)
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INCREASED ARMOUR AND EVASION (154)
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INCREASED ARMOUR AND EVASIONT (1)
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INCREASED ARMOUR EVASION AND ENERCY SHIELD (16)
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INCREASED ARMOUR EVASION AND ENERGY SHIELD (43)
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INCREASED CHILL DURATION ON ENEMIES (8)
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INCREASED COOLDOWN RECOVERY RATE (5)
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INCREASED ELEMENTAL AILMENT THRESHOLD (66)
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INCREASED ENERGY SHIELD (564)
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INCREASED ENERGY SHIELD RECHARGE RATE (30)
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INCREASED ENERGY SHIELD TI (1)
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INCREASED ENERGY SHIELDT (5)
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INCREASED ENERGYSHUELD (1)
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INCREASED EVASION AND ENERCY SHIELD (14)
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INCREASED EVASION AND ENERGY SHIELD (305)
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INCREASED EVASION AND ENERGY SHIELD TI (5)
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INCREASED EVASION AND ENERGY SHIELDT (9)
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INCREASED EVASION AND ENERGY SHIELDTI (9)
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INCREASED EVASION AND ENERGY SHIELDTS (1)
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INCREASED EVASION RATING (417)
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INCREASED EVASION RATING IF YOU HAVE BEEN HIT RECENTLY (20)
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INCREASED EVASION RATING WHEN ON FULL LIFE (31)
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INCREASED EVASION RATINGT (5)
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INCREASED FLASK CHARGES USED (10)
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INCREASED FLASK LIFE RECOVERY RATE (10)
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INCREASED FLASK MANA RECOVERY RATE (10)
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INCREASED GLOBAL DEFENCES PER SOCKET FILLED (5)
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INCREASED LIFE AND MANA RECOVERY FROM FLASKS (1)
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INCREASED MANA REGENERATION RATE (117)
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INCREASED MANA REGENERATION RATE PER FRAGILE REGROWTH (15)
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INCREASED MAXIMUM LIFE (1)
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INCREASED MOVEMENT SPEED (81)
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INCREASED MOVEMENT SPEED WHEN ON FULL LIFE (31)
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INCREASED RARITY OF ITEMS FOUND (5)
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INCREASED RESERVATION EFFICIENCY OF COMPANION SKILLSTI (2)
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INCREASED SPIRIT RESERVATION EFFICIENCY OF SKILLS (1)
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INCREASED SPIRIT RESERVATION EFFICIENCY OF SKILLSTI (1)
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INCREASED STRENGTH (17)
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INCREASED STRENGTH REQUIREMENT (5)
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INCREASED STUN THRESHOLD (25)
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INCREASED THORNS DAMAGE (9)
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INTELLIGENCE (335)
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LESS DAMAGE TAKEN IF YOU HAVE NOT BEEN HIT RECENTLY (20)
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LIFE REGENERATION PER SECOND (391)
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LIFE REGENERATION PER SECOND PER SOCKET FILLED (2)
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LIFE REGENERATION PER SECOND TI (1)
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LIGHTNING AND CHAOS RESISTANCES (4)
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LIGHTNING RESISTANCE (987)
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LIGHTNING RESISTANCET (4)
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LIGHTNING RISISTANCE (1)
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MANA REGENERATION RATE ALSO (23)
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MAXIMUM ENERCY SHIELD (1)
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MAXIMUM ENERGY SHIELD (832)
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MAXIMUM ENERGY SHIELDT (4)
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MAXIMUM ENERGYSHIED (1)
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MAXIMUM LIFE (1072)
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MAXIMUM MANA (89)
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MAXIMUM MANA PER SOCKET FILLED (3)
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MAXIMUM NUMBER OF SUMMONED TOTEMS (19)
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MAXIMUM VALOUR (9)
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NTELLIGENCE (1)
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OF ARMOUR ALSO APPLIES TO ELEMENTAL DAMAGE (7)
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OF ARMOUR ALSO APPLIES TO ELEMENTAL DAMAGE TZ (1)
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OF ARMOUR ALSO APPLIES TO ELEMENTAL DAMAGET (5)
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OF DAMAGE IS TAKEN FROM MANA BEFORE LIFE (6)
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OF DAMAGE IS TAKEN FROM MANA BEFORE LIFETI (1)
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OF DAMAGE TAKEN RECOUPED AS LIFE (7)
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OF DAMAGE TAKEN RECOUPED AS MANA (6)
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OF EVASION RATING (3)
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OF EVASION RATINGT (7)
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OF EVASION RATINGTI (2)
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OF EVASION RATINGTZ (1)
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OF FIRE DAMAGE FROM HITS TAKEN AS PHYSICAL DAMAGE (13)
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OF LIFE PER SECOND (7)
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OF MAXIMUM LIFE CONVERTED TO ENERGY SHIELD (2)
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OF MAXIMUM LIFE FOR EACH ENDURANCE CHARGE CONSUMED (14)
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OF MAXIMUM LIFE PER SECOND (19)
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OF MAXIMUM LIFE PER SECOND WHILE SURROUNDED (10)
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OF MAXIMUM LIFE REGENERATED PER SECOND PER FRAGILE REGROWTH (15)
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OF MAXIMUM MANA AS ARMOUR (23)
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OF MAXIMUM MANA PER SECOND TO RECOVER THAT MUCH (9)
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OF MAXIMUM MANA PER SECOND TO RECOVER THAT MUCH LIFE (3)
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OF MELEE PHYSICAL DAMAGE TAKEN REFLECTED TO ATTACKER (10)
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OF PHYSICAL DAMAGE PREVENTED RECOUPED AS LIFE (10)
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OF PHYSICAL DAMAGE TAKEN AS FIRE DAMAGE (6)
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OF THEIR MAXIMUM LIFE AS EXTRA MAXIMUM ENERCY SHIELD (5)
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OF THEIR MAXIMUM LIFE AS EXTRA MAXIMUM ENERGY SHIELD (13)
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OF YOUR MAXIMUM MANA WHEN HIT (15)
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PHYSICAL THORNS DAMAGE (234)
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PHYSICAL THORNS DAMAGE T (1)
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PHYSICAL THORNS DAMAGET (4)
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REDUCED ATTRIBUTE REQUIREMENTS (224)
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REDUCED ATTRIBUTE REQUIREMENTST (1)
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REDUCED BLEEDING DURATION ON YOU (95)
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REDUCED BLEEDING DURATION ON YOUT (4)
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REDUCED DEXTERITY (15)
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REDUCED DURATION OF BLEEDING ON YOU (6)
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REDUCED ENDURANCE CHARGE DURATION (14)
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REDUCED EVASION RATING (12)
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REDUCED IGNITE DURATION ON YOU (115)
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REDUCED IGNITE DURATION ON YOUT (1)
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REDUCED INTELLIGENCE (17)
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REDUCED LIGHT RADIUS (11)
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REDUCED MANA COST OF SKILLS (29)
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REDUCED MAXIMUM LIFE (5)
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REDUCED MAXIMUM MANA (3)
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REDUCED MOVEMENT SPEED (5)
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REDUCED MOVEMENT SPEED PENALTY FROM USING SKILLS WHILE MOVING (2)
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REDUCED POISON DURATION ON YOU (89)
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REDUCED POISON DURATION ON YOUT (1)
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REDUCED SLOWING POTENCY OF DEBUFFS ON YOU (72)
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REDUCED SLOWING POTENCY OF DEBUFFS ON YOUI (1)
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REDUCED TOTEM LIFE (19)
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SECONDS (1)
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SLOWER START OF ENERGY SHIELD RECHARGE (3)
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SPIRIT (724)
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SPIRIT PER SOCKET FILLED (10)
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STRENGTH (157)
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STRENGTH AND DEXTERITY (1)
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STUN THRESHOLD (328)
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STUN THRESHOLD PER SOCKET FILLED (3)
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TREASURE (29)
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