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Amulet (154)
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Axe (22)
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Boots (143)
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Bow (33)
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Chest Armor (143)
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Dagger (55)
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Focus (22)
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Glaive (11)
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Gloves (198)
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Helm (165)
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Mace (11)
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Pants (154)
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Quarterstaff (33)
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Ring (242)
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Scythe (11)
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Shield (11)
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Staff (66)
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Sword (44)
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Totem (11)
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Two-Handed Axe (11)
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Two-Handed Mace (22)
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Two-Handed Scythe (22)
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Two-Handed Sword (22)
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Wand (22)
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All Stats (91)
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All Stats per Ferocity or Resolve Stack (7)
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Armor (42)
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Attack Speed (161)
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Attack Speed for 5 seconds after Casting a Defensive Skill (7)
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Attack Speed while Berserking (7)
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Ball Lightning Projectile Speed (7)
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Barrier Generation (7)
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Basic Attack Speed (14)
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Basic Lucky Hit Chance (7)
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Blood Howl Grants Stealth for Seconds (7)
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Blood Orbs Restore Essence (7)
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Blood Surge Drains Times from Elites (7)
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Blood Wave Cooldown Reduction (7)
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Bone Prison Cooldown Reduction (7)
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Bone Storm Duration (7)
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Call of the Ancients Cooldown Reduction (7)
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Chance for Army of the Dead to Deal Double Damage (7)
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Chance for Ball Lightning Projectiles to Cast Twice (14)
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Chance for Barrage Projectiles to Cast Twice (7)
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Chance for Basic Skills to Deal Double Damage (7)
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Chance for Blight Projectiles to Cast Twice (7)
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Chance for Blood Lance to Deal Double Damage (7)
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Chance for Blood Wave to Deal Double Damage (7)
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Chance for Bone Spear Projectiles to Cast Twice (7)
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Chance for Bone Storm to Deal Double Damage (7)
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Chance for Chain Lightning to Hit Twice (7)
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Chance for Charged Bolts Projectiles to Cast Twice (7)
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Chance for Core Skills to Hit Twice (7)
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Chance for Corpse Explosion to Deal Double Damage (14)
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Chance for Double Swing to Deal Double Damage (7)
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Chance for Earthquake to Deal Double Damage (7)
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Chance for Familiars to Hit Twice (7)
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Chance for Fire Bolt Projectiles to Cast Twice (7)
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Chance for Fireball Projectiles to Cast Twice (7)
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Chance for Frozen Orb Projectiles to Cast Twice (7)
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Chance for Ice Spikes to Explode Twice (7)
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Chance for Incinerate to Deal Double Damage (7)
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Chance for Landslide Projectiles to Cast Twice (7)
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Chance for Marksman Projectiles to Cast Twice (7)
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Chance for Penetrating Shot Projectiles to Cast Twice (7)
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Chance for Pestilent Swarm to Deal Double Damage (7)
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Chance for Poison Trap to Cast Twice (7)
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Chance for Potency Skills to Deal Double Damage (7)
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Chance for Rain of Arrows to Deal Double Damage (7)
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Chance for Rapid Fire Projectiles to Cast Twice (7)
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Chance for Sever to Deal Double Damage (7)
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Chance for Soulrift to Deal Double Damage (7)
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Chance for Stone Burst to Cast Twice (7)
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Chance for Storm Strike to Hit Twice (7)
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Chance for Teleport to Deal Double Damage (7)
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Chill Slow Potency (7)
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Cold Damage (7)
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Cold Resistance (28)
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Cooldown Reduction (91)
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Core Attack Speed (7)
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Core Damage (7)
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Corpse Attack Speed (7)
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Corpse Explosion Fears and Slows for Seconds (7)
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Crackling Energy Damage (7)
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Critical Strike Chance (133)
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Critical Strike Chance Against Chilled Enemies (7)
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Critical Strike Chance Against Close Enemies (7)
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Critical Strike Chance Against Feared Enemies (7)
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Critical Strike Chance Against Stunned Enemies (7)
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Critical Strike Chance to each Enhanced Rapid Fire Bonus (7)
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Critical Strike Damage (98)
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Crowd Control Duration (7)
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Damage (7)
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Damage for 4 Seconds After Dodging an Attack (7)
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Damage for 4 Seconds After Picking Up a Blood Orb (7)
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Damage on Next Attack After Entering Stealth (7)
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Damage Over Time (14)
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Damage per Combo Point Spent (7)
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Damage Reduction (28)
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Damage Reduction for Each Active Ball Lightning. (7)
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Damage Reduction from Bleeding Enemies (7)
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Damage Reduction from Close Enemies (35)
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Damage Reduction from Distant Enemies (14)
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Damage Reduction from Enemies Affected by Blood Skills (7)
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Damage Reduction from Enemies Affected by Trap Skills (14)
-
Damage Reduction from Poisoned Enemies (7)
-
Damage Reduction from Shadow Damage Over Time-Affected Enemies (7)
-
Damage Reduction per Crackling Energy Charge (7)
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Damage Reduction while Fortified (7)
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Damage Reduction while Healthy (14)
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Damage Reduction while Injured (14)
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Damage Reduction while Standing Still (7)
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Damage Reduction while Unstoppable (7)
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Damage Reduction while You Have a Barrier (7)
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Damage to Bleeding Enemies (7)
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Damage to Burning Enemies (7)
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Damage to Close Enemies (28)
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Damage to Crowd Controlled Enemies (7)
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Damage to Distant Enemies (7)
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Damage to Elites (7)
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Damage to Enemies Affected by Trap Skills (7)
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Damage to Healthy Enemies (21)
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Damage to Injured Enemies (21)
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Damage to Poisoned Enemies (7)
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Damage to Stunned Enemies (14)
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Damage while Berserking (7)
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Damage while Healthy (7)
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Defensive Cooldown Reduction (7)
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Dexterity (49)
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Dodge Chance (7)
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Earth Attack Speed (14)
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Energy when a Stun Grenade Explodes (7)
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Enhanced Rupture Explosion Size (7)
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Essence per Enemy Drained by Blood Surge (7)
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Evade Grants Movement Speed for 1.5 Seconds (7)
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Familiar Explosion Size (7)
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Fire and Cold Damage (7)
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Fire Resistance (7)
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Fireball Attack Speed (7)
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Fireball Projectile Speed (7)
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Firewall Size (7)
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Frost Nova Size (7)
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Fury On Kill (7)
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Fury per Second (7)
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Grenade Damage (7)
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Ground Stomp Size (7)
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Healing Received (14)
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Hewed Flesh Grants Maximum Life as Barrier for 4 Seconds (7)
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Ice Spike Damage (7)
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Intelligence (98)
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Life On Kill (7)
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Life per 5 Seconds (7)
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Lightning Resistance (28)
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Lucky Hit Chance (77)
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Lucky Hit: Up to a Chance to Deal Cold Damage (14)
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Lucky Hit: Up to a Chance to Deal Fire Damage (14)
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Lucky Hit: Up to a Chance to Deal Shadow Damage (7)
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Lucky Hit: Up to a Chance to Heal Life (7)
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Lucky Hit: Up to a Chance to Make Enemies Vulnerable for 2 Seconds (14)
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Lucky Hit: Up to a Chance to Make Enemies Vulnerable for 3 Seconds (7)
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Lucky Hit: Up to a Chance to Restore Primary Resource (7)
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Lucky Hit: Up to a Chance to Stun for 2 Seconds (7)
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Mana Cost Reduction (7)
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Mana when a Fireball Explodes (7)
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Maximum Life (175)
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Maximum Mana (7)
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Maximum Poison Resistance (7)
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Maximum Resistance to All Elements (7)
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Maximum Resolve Stacks (7)
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Maximum Resource (63)
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Meteor Size (7)
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Mobility Cooldown Reduction (7)
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Movement Speed (161)
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Movement Speed for 2 Seconds After Killing an Enemy (7)
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Movement Speed for 4 Seconds After Killing an Elite (7)
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Movement Speed for 4 Seconds After Picking Up Crackling Energy (7)
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Movement Speed for 7 Seconds After Killing an Elite (7)
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Movement Speed per Walking Arsenal Bonus (7)
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Movement Speed while Berserking (7)
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Movement Speed while Cataclysm is Active (7)
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Movement Speed while Hurricane is Active (7)
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Movement Speed while in Human Form (7)
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Movement Speed while Shapeshifted into a Werewolf (7)
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Nature Magic Cooldown Reduction (7)
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Non-Physical Damage (42)
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Overpower Damage (42)
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Physical Damage (21)
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Poison Resistance (7)
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Potion Capacity (7)
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Rain of Arrows Cooldown Reduction (7)
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Resistance to All Elements (63)
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Resource Cost Reduction (7)
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Resource Generation (21)
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Resource Generation and Maximum (7)
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Rupture Cooldown Reduction (7)
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Sever Size (7)
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Shadow Resistance (21)
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Shapeshifting Attack Speed (7)
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Smoke Grenade Cooldown Reduction (7)
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Soar Deals Up to Damage Based on Distance Traveled (7)
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Steel Grasp Cooldown Reduction (7)
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Storm Strike Chains to Targets (7)
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Strength (56)
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Stun Grenade Size (7)
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Subterfuge Cooldown Reduction (14)
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Summon Attack Speed (7)
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Teleport Damage (7)
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Thorns (35)
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to Acceleration (7)
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to Aftermath (7)
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to Aggressive Resistance (7)
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to Agile (7)
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to Antivenom (7)
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to Backlash (7)
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to Ball Lightning (14)
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to Barrage (7)
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to Basic Skills (28)
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to Blight (7)
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to Blood Lance (7)
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to Blood Surge (14)
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to Bone Skills (14)
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to Bone Spear (7)
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to Bone Spirit (7)
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to Brawling Skills (7)
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to Chain Lightning (14)
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to Charged Bolts (7)
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to Coalesced Blood (7)
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to Core Skills (14)
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to Corpse Explosion (7)
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to Corpse Skills (14)
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to Crushing Earth (7)
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to Curse Skills (7)
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to Dark Shroud (7)
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to Darkness Skills (7)
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to Death Blow (7)
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to Defensive Posture (7)
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to Defensive Skills (14)
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to Defensive Stance (7)
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to Defiance (7)
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to Devouring Blaze (7)
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to Digitigrade Gait (7)
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to Double Swing (7)
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to Duelist (7)
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to Elemental Attunement (7)
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to Endless Tempest (14)
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to Endurance (7)
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to Familiar (7)
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to Feral Aptitude (7)
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to Fire Bolt (7)
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to Fireball (14)
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to Focus Skills (7)
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to Follow Through (7)
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to Frenzy (7)
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to Fueled (7)
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to Fueled by Death (7)
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to Furnace (7)
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to Glass Cannon (14)
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to Gloom (7)
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to Golem Mastery (7)
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to Grim Harvest (7)
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to Hammer of the Ancients (7)
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to Heightened Senses (14)
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to Hellbent Commander (7)
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to Hewed Flesh (14)
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to Humanity (7)
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to Ice Shards (7)
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to Imbuement Skills (7)
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to Imperfectly Balanced (7)
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to Incinerate (7)
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to Innervation (7)
-
to Iron Fur (7)
-
to Landslide (7)
-
to Lightning Storm (7)
-
to Lupine Ferocity's Damage Bonus (7)
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to Malice (14)
-
to Marksman and Cutthroat Skills (7)
-
to Mending Obscurity (7)
-
to Meteor (7)
-
to Mighty Throw (7)
-
to Mirage (7)
-
to Mobility Skills (7)
-
to Nourishment (14)
-
to Penetrating Shot (7)
-
to Perseverance (7)
-
to Potent (7)
-
to Potent Warding (7)
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to Predatory Instinct (7)
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to Primordial Binding (14)
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to Prolific Fury (7)
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to Pyromancy Skills (7)
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to Quickshift (7)
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to Rapid Fire (7)
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to Rapid Gambits (7)
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to Reaper's Pursuit (7)
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to Rend (7)
-
to Shadow Imbuement (7)
-
to Shatter's Damage Echo (7)
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to Shocking Impact (7)
-
to Shred (7)
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to Skeletal Warrior Mastery, Skeletal Mage Mastery, and Golem Mastery (14)
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to Slaying Strike (7)
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to Soar (7)
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to Steel Grasp (7)
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to Stone Burst (7)
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to Stutter Step (7)
-
to Supremacy (7)
-
to Teleport (7)
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to the Pack Leader Spirit Boon's Lucky Hit Chance (7)
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to Tides of Blood (14)
-
to Touch of Death (7)
-
to Toxic Claws (7)
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to Toxic Skin (7)
-
to Trick Attacks (7)
-
to Unstable Elixirs (7)
-
to Upheaval (7)
-
to Ursine Strength's Bonuses (7)
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to Velocity (14)
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to Vigorous (7)
-
to Wallop (7)
-
to Weapon Mastery (7)
-
to Whirlwind (7)
-
to Wild Impulses (7)
-
to Wolves (7)
-
to Wrath Skills (7)
-
Total Armor (7)
-
Trap Damage (14)
-
Ultimate Cooldown Reduction (14)
-
Ultimate Damage (56)
-
Upheaval Size (7)
-
Vigor when Resolve is Lost (7)
-
Vulnerable Damage (42)
-
Weapon Mastery Damage (7)
-
Werebear Overpower Damage (7)
-
Werewolf Attack Speed (7)
-
Werewolf Critical Strike Damage (7)
-
Willpower (63)
-
Wolves Attack Speed (7)
-
Wrath of the Berserker Cooldown Reduction (7)
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Greater affixes explanation:
When an item drops, 1 to 4 of its Affixes has the chance to be augmented significantly. The Affix upgraded to a Greater Affix will have a 1.5x multiplier on its max roll, making Greater Affixes the strongest in the game
Randomly upgrade 1 affixes to greater affixes
Randomly upgrade 2 affixes to greater affixes
Randomly upgrade 3 affixes to greater affixes
All 4 affixes to greater affixes
Diablo 4 items Greater Unique
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