STORY OF Elder Scrolls Online
It is a time ofstrife and unrest. Armies of revenants and dark spirits manifest in everycorner of Tamriel. Winters grow colder and crops fail. Mystics are plagued bynightmares and portents of doom.
Four years ago, in 2E 578, an arcane explosion of energy in the Imperial City set off mystical aftershocks thatswept across Nirn. Mages died or went mad. Supernatural abominations from theplane of Oblivion, the Daedra, appeared in greater numbers than ever before.The constellation of the Serpent grew so large that it dominated the night sky.
So began the grand scheme of Molag Bal,Daedric Prince of domination and enslavement. His Dark Anchors, vortexes ofevil magic, weaken the barrier between worlds, threatening to merge Nirn andOblivion into a single, nightmarish hellscape.
In the midst ofthis chaos, three alliances vie for control of the ImperialCity and the White-Gold Tower.High Rock, Sentinel, and Orsinium stand as one, united under the rule of theHigh King in Wayrest. Valenwood and Elsweyr have forged an alliance of theirown with Summerset, while Black Marsh, Morrowind, and Skyrim have formed athird, uneasy pact.
The Daggerfall Covenant.
Three armies willtake up arms against the Empire, and against each other, to wrest control ofthe Imperial Cityand White-Gold Tower from the dark forces of Oblivionitself.