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Latest Zone Iron Pine Peak Unveiled in Rift

11/05/2010 上午

We all have been waiting for the beta of Rift patiently, but before that day approaches, it is necessary to know as many zones as possible in Rift. Trion Worlds recently revealed the latest zone – Iron Zone Peak, a snow-covered, ice-sheened realm, along with a number of new screenshots and also a short video.

Latest Zone Iron Pine Peak

In Iron Zone Peak, there are no other seasons except winter. This mountain has always been covered by snow and ice, which also serves as a permanent place of internment for Crucia, the dragon lord of the Plane of Air and the home of his guardians, the Icewatch wardens. This zone is natural so that both factions would head over to discover its mysteries.

Below you can find the whole backstory Trion Worlds released to showcase the new coolest zone.

Eternal cold

A snow-capped mountain range rises over Gloamwood and Stillmoor. It is always winter here, and the jagged crags are blanketed at all times by powdery snow, so white it can blind travelers on sunny days. The place looks austere and moody, but never desolate, as evergreens rise hundreds of feet above the snow, and their fortitude gives the mountains their name: Iron Pine Peak.

Though Iron Pine Peak has always been home to snow and ice, something of its cruel, ageless magnificence is unnatural. Iron Pine never changes, beautiful and cold like an unmelting ice-sculpture.

There is indeed magic behind the endless frost: Crucia, the Dragon of Air, lies entombed beneath the ice in her temple-city, and the sorcery that holds her has seeped cold into the very mountains, giving winter an eternal home in Iron Pine Peak.

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Trapped under ice

Once, during the Age of Dragons, Crucia came to Iron Pine Peak, seeking a home close to the sky. She enslaved the people, mind and body, and had them build a city as magnificent and cruel as she. There, her thralls lived a mockery of life, moving in mindless unison to Crucia's droning harmony.

At last, the Warlord B�rte led an army to defeat Crucia's Storm Legion. Her allies, the mage Phynnious Rothmann and Ekkehard, Shaman of the Valnir, imprisoned the mighty dragon. In a feat of sorcery unequaled since, the original Shaman and the first of the Pyromancers trapped Crucia in her city, then eternally banished every shred of heat from the valley where it lay. Now, that valley is filled with a nearly bottomless lake of ice, pierced only by the highest spires of that awful city, as if Crucia's very claws surge desperately from her prison.

A group of merchants has set up shop on this remarkable lake, gouging into the surface to make necklaces and ornaments from the unmelting ice. These baubles fetch a high price throughout Iron Pine, yet a few locals shun the merchants and their wares. After all, it is said that just gazing too deep into the ice can attract Crucia's all-piercing eye, so why would anyone want to upset - or gods forbid, wear - her prison?

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The Chancel of Labors

Since Telara's defenders first subdued Crucia, the Icewatch has overseen her prison in Iron Pine Peak. Owing fealty to neither Defiant nor Guardian, this ancient order of wardens and protectors has been an incorruptible symbol of dedication, learning, and martial prowess to all Telara.

Perhaps Iron Pine Peak's greatest treasure is the base of Icewatch operations, the Chancel of Labors. This forbidding edifice serves as barracks, magical armory, and one of Telara's greatest libraries all at once. Yet horrors from the rifts press heavily upon the Chancel's defenses, wearing the mighty watchmen down as the sun melts vast glaciers.

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From their headquarters, the Icewatch ranges throughout Iron Pine Peak. Of late, their patrols have run into surprising resistance from bandits, raiders, and other scum hiding in snowbanks and the caves winding under the mountains. The scoundrels have launched an all-out attack on Whitefall Lift, the twisting elevator that moves travelers between Iron Pine and Gloamwood. The lift's Icewatch defenders hold the bandits back, but none can tell why they seek so desperately to control an exit from Iron Pine.

With all this fighting wearing Icewatch veterans to the bone, and new recruits harder and harder to come by, people in the nearby town of Whitefall fear for Iron Pine. If even the resolve of the Icewatch can fail, the eternal frost itself may melt, unleashing Crucia to once more enslave the people of Iron Pine Peak.

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Close to home

"Where are you going?" asked the woman of Whitefall."

"To play Icewatch out in the wood," said her son."

"Come back before dusk, or the Frozen Army might get you."

"The Frozen Army?" asked the boy.

"Aye," his mother said, "Before they could trap the dragon, Ekkehard and Phynnious lured her most terrible soldiers into a trap and froze them solid. Now their spirits howl and shriek on the wind."

"I don't believe old ghost stories," said the boy, his father's old helmet wobbling on his head.

"Neither do I," she answered, "but Crucia really did have an army. They had no flesh under their robes, and they saw without eyes, and lived to hurt those who disobeyed. Disobeyed evil Crucia, of course. Not kindly young mothers."

The boy laughed and kissed his mother, though that day he played Icewatch in the village square, and not out in the wood.

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