English / USD
Language
Currency

FFXIV: Stone Vigil (Hard) Dungeon Guide

Stone Vigil (Hard) is more about positioning thananything. This dungeon tests your awareness in ways most don't. In this guideI'll cover the three bosses of Stone Vigil (Hard), and what to expect fromthem.

Gorynich:

This fight is lesscomplicated than it seems. The trick to it is have a dedicated DPS for theadds. When the adds spawn this DPS drags them to the opposite side of the roomfrom the boss. The reason for this is the adds give Gorynich a damage and ahaste buff if they die too close to him. Vigil Heirs will either use Swinge orthey will explode upon death, I've yet to figure out what effects this.

Attacks:

Rake: This attack hits theperson with aggro on Gorynich.

TheLion's Breath: This is aconal AoE attack that appears to be shot out at a random player.

Swinge: Both Gorynich andthe Vigil Heir adds use this move. It's a conal AoE ability that dealsconsiderable damage. Gorynich will use Swinge after walking to a wall, so don'tbunch up during this. The area of coverage for Gorynich's Swinge is a lotlarger than that of the Vigil Heirs. From what I can tell, Vigil Heirs only useSwinge upon death, and not all of them use it.

Cuca Fera:

This is by far the easiest boss fight in the dungeonwhen done right. Cuca Fera only does three things: a room wide blast, abarrier, and a fiery spin attack. Instaead of actually fighting Cuca Fera,you'll use the cannons placed in the four corners of the room. Remember thatthere is a minimum firing range on the canons so keep an eye out on your partymembers. It's possible for a player to get over run by the adds, so throw a fewIron Kiss shots their way if it looks like that is happening.

Cannon Abilities:

IronKiss: Dealsdamage, use this on Cuca Fera and adds. Cuca Fera will reflect this shot if ithas the barrier active.

SpindlyFingers: This shotis used to interrupt the room-wide blast, and destroy the barrier. SpindlyFingers has a longer cooldown so make sure you set a rotation and say when youuse it.

 Giruveganaus:

This fight is all about dodging. It's impossible to tankthis fight because the dragons start attacking randomly. The trick is beingable to predict what they are going to use. All of Giruveganaus' attacks addInfirmity which reduces healing done with magic. At 50% a second Giruveganausspawns. Make sure you kill the original one first since it's closer to death,there is no special mechanic that requires you to kill them a certain way.

I've noticed Giruveganaus only seems to do four attacks:a should tackle, a circle AoE fire blast, a tail swipe, and a frontal firebreath. The first three have specific animations that let you know he's aboutto use them.

·                Shoulder Tackle: Giruveganaus lowers his right shoulderwhen he's about to do this attack. There is a brief pause before the move goesoff to allow you to dodge.

·                Fire Blast: For this attack, Giruveganaus rises onhis hind legs and brings his hands together infront of him. Again there is amomentary pause, I recomend standing behind him when he does this move.

·                Tail Swipe: This attack seems to go off at randomintervals. Giruveganaus raises his tail in preparation for this attack. Try tostand on the right side of him to avoid it.

·                Fire Breath: This attack doesn't have any tells, anddoesn't seem to be avoidably. Luckily it doesn't seem to do much damage so it'snot a huge threat.