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FFXIV Patch 4.2 Notes: Subaquatic voyages have been added

We are pleased to announce that the patch notes for FFXIV Patch 4.2:  Rise of a New Sun have been released in their entirety. Be sure to check them out for a comprehensive list of additions and refinements to the realm, including Subaquatic voyages have been added.
FFXIV Patch 4.2 Notes
Obtaining a Submersible
In order to craft a submersible, you must first obtain the required recipe from the schematic board in the company workshop. After gathering the required items, select the plan of your desired recipe. It will then be added to the company crafting log.

Submersible Performance
The combination of parts used to build a submersible will determine the distances it can travel, as well as the rewards you will receive from voyages.

When a voyage is complete, submersibles will gain experience points depending on their selected route, and eventually increase in rank. Higher rankings will allow you to outfit submersibles with new components to improve their performance on future voyages.

Registration
After obtaining the requisite components and dive credits, access the voyage control panel in the company workshop to outfit and register your submersible.

Undertaking Subaquatic Voyages
Registered submersibles can be deployed to explore uncharted waters. These explorations are carried out automatically, with submersibles returning after a fixed amount of time. Upon completion of a subaquatic voyage, you will be provided with a voyage log detailing the results. You will also receive various items depending on the results of the voyage.

It should be noted that both airships and submersibles can be deployed at the same time. However, there is a limit to the number of airships and submersibles that can be deployed simultaneously.

Ceruleum Tanks
Submersibles require ceruleum tanks to be deployed on subaquatic voyages. They can be purchased using company credits from the resident caretaker in any of the housing districts or mammet voyager #004A in a company workshop.
* Your free company must own a house before purchasing a workshop or undertaking subaquatic voyages. The size of the house has no effect on crafting or exploration.

Charting a Voyage
As you continue to deploy submersibles on voyages, you will eventually discover new areas to survey.